Ragdoll isn't responsive fast enought when body is killed with explosion.
Description
Description
Details
Details
- Legacy ID
- 4245384533
- Severity
- Minor
- Resolution
- Fixed
- Reproducibility
- Sometimes
- Category
- Game Physics
Event Timeline
Comment Actions
This is also an issue with Ragdoll deaths from bullets. It seems that there is a very small gap between a bullet hitting, killing, and then triggering the ragdoll.
There's another Issue here on the tracker that states that ragdolls are too heavy and not random enough ( http://feedback.arma3.com/view.php?id=114 ). I believe the issue is because of the gap, and there being no impulse from the bullet to affect the rogdoll, Hence they all fall the same way when standing still.
Comment Actions
I can no longer reproduce this in the current dev build, and I remember there were some improvements to ragdoll recently, so I'll consider this fixed. If you can still reproduce the issue, please create a ticket asking for this one to be re-opened.