Placing an editor "Sites" module such as "BLUFOR Site" or "Civilian Settlement" over an area with buildings often results in vehicles spawning in buildings and then exploding.
- Legacy ID
Place "Civilian Settlement" with a 200m x 200m radius over Agia Marina. Preview the mission. Approx 50% of the time there will be an exploding veicle somewhere in Agia Marina
Do the sites modules call findEmptyPosition? If so, it is not working reliably.
findEmptyPosition is definitely not working reliably. Having it fixed (and then the modules using it if they aren't already) would be of great help for many of my missions and probably for anyone else who ever moves units around with scripts.