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Sites modules often spawn vehicles into buildings
Closed, ResolvedPublic

Description

Placing an editor "Sites" module such as "BLUFOR Site" or "Civilian Settlement" over an area with buildings often results in vehicles spawning in buildings and then exploding.

Details

Legacy ID
2109532437
Severity
Minor
Resolution
Open
Reproducibility
Random
Category
Editor
Steps To Reproduce

Place "Civilian Settlement" with a 200m x 200m radius over Agia Marina. Preview the mission. Approx 50% of the time there will be an exploding veicle somewhere in Agia Marina

Additional Information

Do the sites modules call findEmptyPosition? If so, it is not working reliably.

Event Timeline

tpw edited Steps To Reproduce. (Show Details)Mar 11 2013, 2:57 PM
tpw edited Additional Information. (Show Details)
tpw set Category to Editor.
tpw set Reproducibility to Random.
tpw set Severity to Minor.
tpw set Resolution to Open.
tpw set Legacy ID to 2109532437.May 7 2016, 12:17 PM

findEmptyPosition is definitely not working reliably. Having it fixed (and then the modules using it if they aren't already) would be of great help for many of my missions and probably for anyone else who ever moves units around with scripts.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.