Placing an editor "Sites" module such as "BLUFOR Site" or "Civilian Settlement" over an area with buildings often results in vehicles spawning in buildings and then exploding.
Description
Description
Details
Details
- Legacy ID
- 2109532437
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Random
- Category
- Editor
Steps To Reproduce
Place "Civilian Settlement" with a 200m x 200m radius over Agia Marina. Preview the mission. Approx 50% of the time there will be an exploding veicle somewhere in Agia Marina
Additional Information
Do the sites modules call findEmptyPosition? If so, it is not working reliably.
Event Timeline
Comment Actions
findEmptyPosition is definitely not working reliably. Having it fixed (and then the modules using it if they aren't already) would be of great help for many of my missions and probably for anyone else who ever moves units around with scripts.
Comment Actions
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.