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Clothing in multiplayer
Closed, ResolvedPublic

Description

Within multiplayer only the first player can change clothes, others when trying will end up in their underwear and unable to wear a uniform, and so cannot carry any ammo (backpacks and vests are the same - unable to change). {F17839}

Details

Legacy ID
1481257700
Severity
Minor
Resolution
Duplicate
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce
  1. Join multiplayer with more than 1 player
  2. 1 player change kit
  3. 2nd player try and change kit - notice it is impossible

Event Timeline

harrylewish edited Additional Information. (Show Details)
harrylewish set Category to Multiplayer.
harrylewish set Reproducibility to Always.
harrylewish set Severity to Minor.
harrylewish set Resolution to Duplicate.
harrylewish set Legacy ID to 1481257700.May 7 2016, 12:17 PM

I can confirm this too, but it seems like the ability to take other clothes depends on whether you are the host or a client (non-dedicated server).

The host is able to take other clothes, but clients are not.
It seems like this is the case for the cargo items, like shirts, carrier rigs, tactical vests, backpacks and so on. Helmets are not affected by this issue since they are no cargo items.

What we did:
We created an example mission with an ammo crate which holds some clothing items. The host can drop his default cargo items and can take new cargo items from that ammo crate. Clients can drop theirs, but can't new ones from the crate.

I'll try to upload a very small example MPMission called "clothingTest.Stratis.rar" here with said ammo crate.

Duplicate of #0000489.