Despite the improved animations and fluidity of movement, player movement has lost some of the visceral quality from Arma2. In Arma2, you really felt like your player was lumbering along, but with Arma3, the player seems to skate through the landscape. Even with increasing the headbob to MAX, the realistic movement from the player's view has been lost. I know some blur has been removed, but it would be nice to get that realistic feeling back that Arma2 had.
Description
Description
Details
Details
- Legacy ID
- 2589884503
- Severity
- Major
- Resolution
- Unable To Duplicate
- Reproducibility
- Always
- Category
- Movement
Steps To Reproduce
Run in Arma3 and Arma2 - the difference is noticeable.
Event Timeline
Comment Actions
Unfortunately the description of the problem is too vague/non-specific.
Since this ticket is very old and has not recieved much attention, I'll go ahead and close it. If the issue is still reproducable for you, please create a new ticket with a better description.