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Lost visceral movement from Arma2
Closed, ResolvedPublic

Description

Despite the improved animations and fluidity of movement, player movement has lost some of the visceral quality from Arma2. In Arma2, you really felt like your player was lumbering along, but with Arma3, the player seems to skate through the landscape. Even with increasing the headbob to MAX, the realistic movement from the player's view has been lost. I know some blur has been removed, but it would be nice to get that realistic feeling back that Arma2 had.

Details

Legacy ID
2589884503
Severity
Major
Resolution
Unable To Duplicate
Reproducibility
Always
Category
Movement
Steps To Reproduce

Run in Arma3 and Arma2 - the difference is noticeable.

Event Timeline

tedbell edited Steps To Reproduce. (Show Details)Mar 11 2013, 12:48 AM
tedbell edited Additional Information. (Show Details)
tedbell set Category to Movement.
tedbell set Reproducibility to Always.
tedbell set Severity to Major.
tedbell set Resolution to Unable To Duplicate.
tedbell set Legacy ID to 2589884503.May 7 2016, 12:14 PM

Unfortunately the description of the problem is too vague/non-specific.

Since this ticket is very old and has not recieved much attention, I'll go ahead and close it. If the issue is still reproducable for you, please create a new ticket with a better description.