As time wears on with more damage to a building, it starts to flicker and glitch out. Normally this isnt an issue immediately, but as time wears on and staying within sight of the flickering destroyed/damaged building, the game starts to lag down. {F17540}
Description
Description
Details
Details
- Legacy ID
- 1306211583
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Category
- Performance
Steps To Reproduce
- Damage building until texture flickering occurs, usually destroyed or near-destroyed
- wait in the general area
- see performance slowly degrade over time
Additional Information
Exacerbated in MP more than SP.
Event Timeline
Comment Actions
I also noticed the flickering, but never stuck around long enough to notice performance degradation.
Comment Actions
Pretty sure the texture flickering is due to the game rendering more then one model at a time which the engine fights about which texture is ontop (texture clipping). Voted this up as it is a bad performance issue over time and the more damaged buildings there are in view the worse and faster it will get worse.
Comment Actions
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.