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Major performance problem with destroyed/damaged buildings
Closed, ResolvedPublic

Description

As time wears on with more damage to a building, it starts to flicker and glitch out. Normally this isnt an issue immediately, but as time wears on and staying within sight of the flickering destroyed/damaged building, the game starts to lag down. {F17540}

Details

Legacy ID
1306211583
Severity
Major
Resolution
Open
Reproducibility
Always
Category
Performance
Steps To Reproduce
  • Damage building until texture flickering occurs, usually destroyed or near-destroyed
  • wait in the general area
  • see performance slowly degrade over time
Additional Information

Exacerbated in MP more than SP.

Event Timeline

KazumaKat edited Additional Information. (Show Details)
KazumaKat set Category to Performance.
KazumaKat set Reproducibility to Always.
KazumaKat set Severity to Major.
KazumaKat set Resolution to Open.
KazumaKat set Legacy ID to 1306211583.May 7 2016, 11:49 AM

I also noticed the flickering, but never stuck around long enough to notice performance degradation.

Pretty sure the texture flickering is due to the game rendering more then one model at a time which the engine fights about which texture is ontop (texture clipping). Voted this up as it is a bad performance issue over time and the more damaged buildings there are in view the worse and faster it will get worse.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.