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player movement
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the movement can be refined a little more. really just adding or better yet, implementing the ability to hard stop would make things better. for example; in BF3, when you are in a run and pull up your sites, your character comes almost to a halt. In response to the argument that its not realistic; please handle a weapon and run a course then respond. It's due to the lack of realism in movement in arma that has always pushed me away. movement in life, when in full gear and weapon system; I have never had any issues moving around. This game should reflect that and surpass the "arcade" shooters out there.

words that describe how it feels in real life = Natural; dynamic; fluid; violent

these words should also describe how it feels in the game if it is in fact supposed to simulate real life. not; clunky, cumbersome, awkward.

Dont get me wrong; this is way better than how arma 2 felt. but it still needs work.


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Event Timeline

CottoN edited Steps To Reproduce. (Show Details)Mar 8 2013, 5:41 PM
CottoN edited Additional Information. (Show Details)
CottoN set Category to Gameplay.
CottoN set Reproducibility to Always.
CottoN set Severity to Tweak.
CottoN set Resolution to Duplicate.
CottoN set Legacy ID to 2302307367.May 7 2016, 11:46 AM

The issues reported here are vague at best, but seem to be mostly covered by other tickets, for example #2791 and #833.