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Speedboats on rough seas clip terribly.
Closed, ResolvedPublic

Description

Almost half the boat (rear) can be submerged as it bounces through the waves at 100km/h... in real life it would either sink in this situation, or not actually be able to reach this speed without having already sunk.

Details

Legacy ID
2418105702
Severity
Minor
Resolution
Open
Reproducibility
Always
Category
Visual-Vehicles
Steps To Reproduce

Go into mission editor, set the waves and wind to a significant level, drive a speedboat at max speed.

Additional Information

Breaks immersion. The boat can't accurately be steered or fired from because it's moving erratically, however in reality it probably should have just sunk...

Event Timeline

EmperorJon edited Additional Information. (Show Details)
EmperorJon set Category to Visual-Vehicles.
EmperorJon set Reproducibility to Always.
EmperorJon set Severity to Minor.
EmperorJon set Resolution to Open.
EmperorJon set Legacy ID to 2418105702.May 7 2016, 11:46 AM

Correct

http://www.youtube.com/watch?v=Mino9gLECZI&feature=youtu.be

I've found in 1st person it only happens with the rear gunner position.

scrim added a subscriber: scrim.May 7 2016, 11:46 AM
scrim added a comment.Apr 11 2013, 2:07 AM

Indeed. If this is intended to be the final state of boats, they have a lot to learn about how they act in water. E.g. when moving forwards like that, the rear simply won't go underwater, it will stay on the surface. Overall, it seems like all the weight of the Assault boat is in the center, as opposed to being spread out evenly over the length of the boat, which is how boats are designed.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.