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AI stops firing at a vehicle once the last crew has ejected
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Description

This is probably debatable, but I noticed that the AI will cease fire on a vehicle the second the last crew has exited the vehicle, whether or not they would've have knowledge of the vehicle's current crew count in reality.

It is a question of realism. The AI stops firing entirely if it has no other target in sight.

Prioriy should shift back to the vehicle if there's no infantry targets in sight.

Details

Legacy ID
1324570078
Severity
Tweak
Resolution
Open
Reproducibility
Always
Category
AI Issues
Steps To Reproduce
  1. Drive and stop a vehicle behind a wall so that an enemy can spot it and opens fire
  1. Eject from the vehicle and get behind cover immediately, so that the line of sight is broken
  1. The AI will cease fire completely

Event Timeline

qwasder edited Steps To Reproduce. (Show Details)Mar 8 2013, 1:52 PM
qwasder edited Additional Information. (Show Details)
qwasder set Category to AI Issues.
qwasder set Reproducibility to Always.
qwasder set Severity to Tweak.
qwasder set Resolution to Open.
qwasder set Legacy ID to 1324570078.May 7 2016, 11:44 AM

http://www.youtube.com/watch?v=F0GcItentYY&feature=youtu.be

Here's a test I did of this. It's not terrible... they usually continue to shoot for a few seconds after you disappear but they don't make any effort shooting where they saw you last. I think in real life we would do that, keep them pinned down. At least smoke grenades work (see video).

Closing due to lack of activity in over five months. If this issue is still reproducable for you, please create a new ticket for it or ask for this one to be re-opened.