Page MenuHomeFeedback Tracker

AI take a long time to enter vehicles, one at a time even when grouped.
Closed, ResolvedPublic

Description

Setting waypoints for an AI team to enter a helicopter/boat/vehicle of any kind will result in the lead unit walking slowly towards the vehicle, eventually boarding it. Other units will follow, with some of the rear men taking a long time to even start moving. If set to combat alert, it will simply result in them walking forwards at a tactical pace, just as slowly and with some units not moving. This needs to be updated to show a sense of urgency that you would expect entering a military vehicle. The solution could be as simple as changing the pace to a tactical jog when told to enter a vehicle.

Details

Legacy ID
1570283596
Severity
Minor
Resolution
Suspended
Reproducibility
Always
Category
AI Control / Commanding
Steps To Reproduce

Place any grouped AI next to a vehicle that can fit them in the editor, and add a (GET IN) waypoint over the vehicle.

Event Timeline

Solace edited Steps To Reproduce. (Show Details)Mar 8 2013, 11:21 AM
Solace edited Additional Information. (Show Details)
Solace set Category to AI Control / Commanding.
Solace set Reproducibility to Always.
Solace set Severity to Minor.
Solace set Resolution to Suspended.
Solace set Legacy ID to 1570283596.May 7 2016, 11:43 AM

Closing due to lack of activity in over five months. If this issue is still reproducable for you, please create a new ticket for it or ask for this one to be re-opened.