Setting waypoints for an AI team to enter a helicopter/boat/vehicle of any kind will result in the lead unit walking slowly towards the vehicle, eventually boarding it. Other units will follow, with some of the rear men taking a long time to even start moving. If set to combat alert, it will simply result in them walking forwards at a tactical pace, just as slowly and with some units not moving. This needs to be updated to show a sense of urgency that you would expect entering a military vehicle. The solution could be as simple as changing the pace to a tactical jog when told to enter a vehicle.
Description
Description
Details
Details
- Legacy ID
- 1570283596
- Severity
- Minor
- Resolution
- Suspended
- Reproducibility
- Always
- Category
- AI Control / Commanding
Steps To Reproduce
Place any grouped AI next to a vehicle that can fit them in the editor, and add a (GET IN) waypoint over the vehicle.
Event Timeline
Comment Actions
Closing due to lack of activity in over five months. If this issue is still reproducable for you, please create a new ticket for it or ask for this one to be re-opened.