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Personnel and vehicles appear to be way to tough. An AI soldier should not be able to stand on an exploding grenade and suffer no damage. Grenades do not appear to affect vehicles either. Why would a pickup truck be bullet proof?? Driving through a base camp and recieving machine gun fire from several angles in a light civilian vehicle should equate to near instant fatal injuries.


Legacy ID
Health System
Steps To Reproduce

Try to injure / be injured

Event Timeline

JNC edited Steps To Reproduce. (Show Details)Mar 7 2013, 1:34 AM
JNC edited Additional Information. (Show Details)
JNC set Category to Health System.
JNC set Reproducibility to Always.
JNC set Severity to Major.
JNC set Resolution to Fixed.
JNC set Legacy ID to 3939087528.May 7 2016, 11:15 AM

Agreed on vehicles, but AI soldier tend to die from one well aimed shot.

JNC added a subscriber: JNC.May 7 2016, 11:15 AM
JNC added a comment.Mar 7 2013, 2:09 AM

It may be a grenade issue. I agree that when firing at AI they appear to react well, however, thrown grenades not so much.

Ezcoo added a subscriber: Ezcoo.May 7 2016, 11:15 AM
Ezcoo added a comment.Mar 7 2013, 5:11 AM

There seems to be issue with explosives in general. Both grenades and some anti-personnel mines seem to make way too less damage. You can even walk after the bouncing mine has exploded 2 meters away from your torso!

Edit: made new ticket about the bouncing anti-personnel mine

Zombo added a subscriber: Zombo.May 7 2016, 11:15 AM
Zombo added a comment.Mar 7 2013, 2:49 PM

yeah, seems to me like explosives deal to little damage in general

JNC added a comment.Mar 8 2013, 6:19 AM

Yea that's what i was saying about the grenads too... i'm pretty sure it bounced off the guys dome piece and landed at his feet but he was just peachy after it exploded...


Thales added a subscriber: Thales.May 7 2016, 11:15 AM

Issue was looked into and tweaked.

Thank you for reporting this issue to us. We appreciate it, keep up the good work and help comuinty and developers to build better game for all.

Should be fixed in 105455.