The VSI (virtical speed indicator) does not function properly in helicopter. Altimeter reads ground level; this is not realistic and does not function properly. Other instruments seem to move randomly and are useless. {F17172}
Description
Details
- Legacy ID
- 2762862709
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Category
- Gameplay
Use helicopter
Event Timeline
The instruments for the most part have never worked quite properly in an ArmA game, however if you vote for it enough they might fix it.
Yea, personnally I'd rather have inaperable instruments instead of wrong ones. I'm sure there are many vehicle improvements being worked still
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I'm not sure how accurate vertical speed (fall descent or rise ascent) is, but seems to be working adequately here since you've filed this long ago.
I used this verticle speed gauge to get an initial assessment of how fast the vehicle could fall before taking any damage. Ever since the initial usage, I've never used it because the gauge is extremely tiny within the display. I think if the gauges were exported to a secondary display or monitor (ie multi monitor/display setup), only then could the gauges be properly used all the time. (If I'm not mistaken, many flight simulators do so or to a 3rd party USB device. Likely much cheaper to use a second or alternative monitor/display!)
It's one of those things, I find neat to look at if I'm on the ground or hovering still, and provides realism. If the gauges turned red or did something else more noticeable, then I would find them useful. :-/
In the latest build it appears that all the instruments function properly (at least in the little bird) with the exception of the engine instruments which only has RPM working at all. The others just stay in the optimal positions. The rotor and engine RPM do not stay within their operating ranges though. While at full collective engine RPM goes to ~75% and rotor goes below the red line which looks like ~85% ? Maybe it's just the instruments, I assume at full ccollective you would require full throttle as well?
If you don't put a space between a # and the ~ (tilda) it does that funny thing with the zeroes.