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Instruments do not function properly
Reviewed, NormalPublic

Description

The VSI (virtical speed indicator) does not function properly in helicopter. Altimeter reads ground level; this is not realistic and does not function properly. Other instruments seem to move randomly and are useless. {F17172}

Details

Legacy ID
2762862709
Severity
Minor
Resolution
Open
Reproducibility
Always
Category
Gameplay
Steps To Reproduce

Use helicopter

Event Timeline

JNC edited Steps To Reproduce. (Show Details)Mar 7 2013, 1:28 AM
JNC edited Additional Information. (Show Details)
JNC set Category to Gameplay.
JNC set Reproducibility to Always.
JNC set Severity to Minor.
JNC set Resolution to Open.
JNC set Legacy ID to 2762862709.May 7 2016, 11:15 AM
SGTIce added a subscriber: SGTIce.May 7 2016, 11:15 AM
SGTIce added a comment.Mar 7 2013, 1:31 AM

The instruments for the most part have never worked quite properly in an ArmA game, however if you vote for it enough they might fix it.

JNC added a subscriber: JNC.May 7 2016, 11:15 AM
JNC added a comment.Mar 7 2013, 2:27 AM

Yea, personnally I'd rather have inaperable instruments instead of wrong ones. I'm sure there are many vehicle improvements being worked still

Thales added a subscriber: Thales.May 7 2016, 11:15 AM

This issue was processed by our team and will be looked into. We thank you for your feedback.

Most of the vehicle side of things are coming in beta, so we might just get lucky.

I'm not sure how accurate vertical speed (fall descent or rise ascent) is, but seems to be working adequately here since you've filed this long ago.

I used this verticle speed gauge to get an initial assessment of how fast the vehicle could fall before taking any damage. Ever since the initial usage, I've never used it because the gauge is extremely tiny within the display. I think if the gauges were exported to a secondary display or monitor (ie multi monitor/display setup), only then could the gauges be properly used all the time. (If I'm not mistaken, many flight simulators do so or to a 3rd party USB device. Likely much cheaper to use a second or alternative monitor/display!)

It's one of those things, I find neat to look at if I'm on the ground or hovering still, and provides realism. If the gauges turned red or did something else more noticeable, then I would find them useful. :-/

JNC added a comment.May 23 2013, 6:29 PM

In the latest build it appears that all the instruments function properly (at least in the little bird) with the exception of the engine instruments which only has RPM working at all. The others just stay in the optimal positions. The rotor and engine RPM do not stay within their operating ranges though. While at full collective engine RPM goes to ~75% and rotor goes below the red line which looks like ~85% ? Maybe it's just the instruments, I assume at full ccollective you would require full throttle as well?

JNC added a comment.May 23 2013, 6:30 PM

uhm... wierd the rpms i tried to state were 75 % and 85 %

JNC added a comment.May 24 2013, 1:24 AM

None of the annunciator lights work either

If you don't put a space between a # and the ~ (tilda) it does that funny thing with the zeroes.