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Active Reloads
Closed, ResolvedPublic

Description

During an active reload (a reload with rounds still in the magazine), there should be 31 rounds in the rifle after not 30. As there is still one round in the chamber. Also the rifle should not be re-cocked. This shouldn't be done for belt fed weapons.

Details

Legacy ID
1910650766
Severity
Minor
Resolution
Duplicate
Reproducibility
Always
Category
Visual-Weapons
Steps To Reproduce

Reload any rifle with a magazine.

Event Timeline

sharpee05 edited Steps To Reproduce. (Show Details)Mar 6 2013, 1:23 PM
sharpee05 edited Additional Information. (Show Details)
sharpee05 set Category to Visual-Weapons.
sharpee05 set Reproducibility to Always.
sharpee05 set Severity to Minor.
sharpee05 set Resolution to Duplicate.
sharpee05 set Legacy ID to 1910650766.May 7 2016, 10:55 AM
Bohemia added a subscriber: Gliptal.Mar 6 2013, 1:23 PM

True, it would be quite a big hiy on realism if this issue wasn't addressed...

Agree, been a thorn in the side through all Flashpont/ARMA games especially since many shooters today have got the active reloads right.

Also the animation for the "manouver handle" (not sure that is the English word, but i mean the handle you cock the weapon with) on the BLUEFOR assault rifles are way to slow in my opinion... it should snap forward as the mechanism puts a new round in compared to how it is now´when it slowly slides forward.

Duplicate of #0000625.