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Upon switching to another unit, the prior unit will have it's stance frozen.
Closed, ResolvedPublic

When switching to another unit in your squad, the unit/character you had just been using will have it's stance frozen. However, the unit still moves as if nothing else is wrong; it just glides around. This appears to only happen to toggleable stances. Leaning in any direction does not get frozen during a switch.

AI will keep the hitboxes of their stance, but will move as instructed. So, if an AI is prone and frozen in that stance, it can still act, move, and shoot as if on its feet while keeping the prone hitbox. This can lead to exploitation by players to have AI companions who are hard to hit, hard to see, and shoot just as well as an other AI.


Legacy ID
Steps To Reproduce

In the editor, place down any amount of units you would like form the same faction. Two would be easiest. Make sure one unit is a team leader and the other is another non-leadership role unit. Make the player the non-leader unit. Once in the game, you can use the "`" or "~" key to use the option "switch to leader".

Once switched to the leader, you can instruct the AI as you please, but it will glide around in whatever stance you left it in. Potentially, you could have an entire squad of snakemen.

Additional Information

This make be related also to another bug where when a player dies and switches to another unit, they lose all sound.

Event Timeline

Quagga edited Steps To Reproduce. (Show Details)Mar 5 2013, 10:58 PM
Quagga edited Additional Information. (Show Details)
Quagga set Category to Anims.
Quagga set Reproducibility to Always.
Quagga set Severity to Minor.
Quagga set Resolution to Open.
Quagga set Legacy ID to 1747310398.May 7 2016, 10:37 AM
Bohemia added a subscriber: zapat.Mar 5 2013, 10:58 PM
Quagga added a subscriber: Quagga.May 7 2016, 10:37 AM
Quagga added a comment.Mar 6 2013, 6:17 AM

Better quality footage and fitting music.

Khan added a subscriber: Khan.May 7 2016, 10:37 AM
Khan added a comment.Apr 18 2013, 3:44 PM

I appreciate your detailed report,however we were not able to reproduce this bug.

Please let us know if you are still able to reproduce this issue in latest developement build.

zapat added a comment.Apr 18 2013, 4:12 PM

Issue is NOT present in latest dev build, I can confirm! Great, thanks!

Edit: It seems it is not present in latest non-dev patch either.

Thanks for checking that out Zapat! It was a silly glitch; good it was taken care of.

Khan added a comment.Apr 19 2013, 9:39 AM

Issue was looked into and fixed/tweaked as designed.

Thank you for reporting this issue to us. We appreciate it, keep up the good work and help comuinty and developers to build better game for all.

Mass close.