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ATV - Acceleration too slow
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I have just tried the ATV on asphalt at the airfield, while the speed is good, the acceleration seems too slow.

I used to own a 200cc ATV and that accelerated faster than the ATV currently in ArmA 3. I would suggest making it accelerate faster to also make it more useful as a getaway or recon vehicle.


Legacy ID
Feature Request
Steps To Reproduce

Spawn ATV in editor on a flat surface, hold E for "turbo speed".

Event Timeline

Grunt edited Steps To Reproduce. (Show Details)Mar 5 2013, 9:10 PM
Grunt edited Additional Information. (Show Details)
Grunt set Category to Feature Request.
Grunt set Reproducibility to Always.
Grunt set Severity to Tweak.
Grunt set Resolution to Open.
Grunt set Legacy ID to 486552884.May 7 2016, 10:34 AM
Bohemia added a subscriber: gonza.Mar 5 2013, 9:10 PM

I confirm, acceleration is much too slow, compared to Arma2.
When you hit an obstacle, you can hear brakes, although you never used them

Khan added a subscriber: Khan.May 7 2016, 10:34 AM
Khan added a comment.Apr 16 2013, 3:45 PM

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

gonza added a comment.Jun 14 2013, 3:45 PM

in real-life Quad acceleration is that (start at 0:35)

Same problem about OffRoad

please do something about that
thanks bis

b101uk added a subscriber: b101uk.May 7 2016, 10:34 AM

The comparison of tuned NONE standard off-road/SUV vehicles and race tuned ATV’s as an argument is quite flimsy and silly for military/work spec vehicle,

given the specs of race ATV’s vs. work counterparts is well documented as are the principle differences:

Race: low weight <200kg, very high power (for the cc) at high RPMs, manual clutch and gears and almost exclusively just 2wd made for just one person to be on it primarily.


Work: higher weight >260kg, low to middle power range to promote torque, almost always some form of automatic transmission for ease of use with selectable 2wd/4wd, and built to carry load on the front/back racks in addition to the driver and passenger AND to tow a trailer.

For an ~ 500cc (~ +-50cc) work type ATV, the one in game is not to far off, and is so far the fastest land vehicle taking the direct route cross-country.

“off-road” pickup:
The 0-60mph(0-100kph) time for the “off-road” pickup is ~ 15sec, which is on par with a low to mid-range spec ~ 2500cc td/tdi 4x4 pickup of about ~ 120hp.

You really thing that vehicle acceleration in arma don't need tweak !!?

arma3 Quad start full throttle (in a little hill)

arma3 Quad start full throttle (on flat ground)

arma3 pick up start full throttle (in a little hill)

arma3 pick up start full throttle (on flat ground)

let see powerful of a kid ATV

I can't said any more.

EDcase added a subscriber: EDcase.May 7 2016, 10:34 AM

All vehicles need faster acceleration.
It would be great if max speed "e" from stand still would do a wheel spin & skid more.
That would make speed more important to control the vehicle.