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[Alpha & Alpha Lite & DEV] - Terrain quality circle around player
Closed, ResolvedPublic

Description

Player has always some invisible ball around himself which is borderline between lower and higher terrain quality. But problem is that when player has nvidia gtx 260 graphic card a he set Terrain quality to High or better that almost invisible borderline become highlighted (see screenshot). This bug happened on two PCs with gtx 260.

Version:
Alpha - 0.5.102520
DEV - 0.5.102523 {F16689}

Details

Legacy ID
1274100879
Severity
Minor
Resolution
Suspended
Reproducibility
Always
Category
Engine
Steps To Reproduce

You need PC with nvidia gtx 260 graphic card.

  1. Set Terrain quality in Options to High or better
  2. Start Editor
  3. Spawn helicopter
  4. Set time to 23:55
  5. Start Preview
  6. Turn on nightvision
  7. Ascend to 20 meters
  8. You should clearly see highlighted line now
Additional Information

You can see it during day too, but it is much easier at night with nightvision.

Event Timeline

Noctuabundus edited Additional Information. (Show Details)
Noctuabundus set Category to Engine.
Noctuabundus set Reproducibility to Always.
Noctuabundus set Severity to Minor.
Noctuabundus set Resolution to Suspended.
Noctuabundus set Legacy ID to 1274100879.May 7 2016, 10:26 AM

Added to NG.

Fank added a subscriber: Fank.May 7 2016, 10:26 AM
Fank added a comment.May 13 2014, 5:07 PM

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.