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Scenario Framework Order of Operation
Awaiting internal Testing, NormalPublic

Description

Please provide the following when creating the Ticket:

Game Version number: 1.5.0.14
Modded?: No (Yes/No)
If modded, please list the mods:

Issue Description:
This is a MAJOR problem guys. The order of spawning of entities is causing the framework to fail. The slotAI.et is spawning first before the layer containing the slotwaypoint.et and then the slotAI.et do not apply the slotwaypoint.et. The workaround is to use a wait and execute but that is viable.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Wed, Aug 6, 3:38 PM

Sorry forgot to add the layer from the scenario. This is the state at the beginning of the video.

This is related to the ability of the framework to use the slotwaypoint.et when it is randomly selected by the layer. If I set random one on spawn children but only have one waypoint enabled in the layer it works. But if I have more than one waypoint enabled and random on spawn children it fails to work.

Additional workaround but awful lot of work is using random action in conjunction with Action AI/Add waypoint.