Page MenuHomeFeedback Tracker

Static Toxic Zones only cause damage in outer area – no damage in the center
Acknowledged, NormalPublic

Description

Static toxic zones currently behave incorrectly. When entering a zone, the player starts taking toxic damage as expected. However, when moving deeper into the zone—especially towards the center—damage stops entirely. In fact, the gas filter can even be removed without any harmful effects. It appears that only a ring-shaped area within the zone causes damage, while the center does not.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce

Enter a known static toxic zone with full protective gear.

Move further toward the center of the zone.

Remove the gas filter or monitor damage behavior.

Observe that no damage is taken once inside the central area.

Expected Behavior:
The entire area of a static toxic zone should deal continuous toxic damage to unprotected players, regardless of their exact position within the zone.

Additional Information

This behavior was observed using the same cfgeffectarea.json configuration in both Stable 1.27 and Experimental 1.28.

It seems the damage is calculated in a ring-shaped pattern rather than applying to the full zone volume.

Impact:
This issue allows players to remain unprotected in the center of a toxic zone, which breaks intended game mechanics and balance.

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Wed, May 21, 11:13 AM
RobsonGrobski added a comment.EditedWed, May 21, 12:34 PM

This also applies to dynamic toxic zones, which have no gas poisoning effect at all.
A Little Clip https://youtu.be/GDGVRbj8WKU In this video an example of a dynamic toxic zone. I hold the gas filter in my hand and no effect.

Geez changed the task status from Awaiting internal Testing to Acknowledged.Thu, May 22, 11:33 AM