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Tripwire not triggered when walking through it via ladder exit animation
Awaiting internal Testing, NormalPublic

Description

When a player walks through a tripwire as part of the ladder exit animation, the tripwire is not triggered. It only activates if the player moves out of the tripwire zone and re-enters it. The expected behavior is for the tripwire to trigger immediately upon being walked into—regardless of whether movement is from a standard walk or part of another animation, like exiting a ladder.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
Gameplay
Steps To Reproduce
  1. Place a tripwire at the base of a ladder.
  2. Climb up the ladder until the exit animation plays so your character walks directly into the tripwire.
  3. Observe that the tripwire does not trigger.
  4. Move out of the tripwire trigger zone.
  5. Walk into it again.
  6. Observe that the tripwire now activates.
Additional Information

Event Timeline

Tripwires dont trip if walked over only when running

Geez changed the task status from New to Awaiting internal Testing.Tue, Apr 8, 11:08 AM