When a player walks through a tripwire as part of the ladder exit animation, the tripwire is not triggered. It only activates if the player moves out of the tripwire zone and re-enters it. The expected behavior is for the tripwire to trigger immediately upon being walked into—regardless of whether movement is from a standard walk or part of another animation, like exiting a ladder.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Category
- Gameplay
Steps To Reproduce
- Place a tripwire at the base of a ladder.
- Climb up the ladder until the exit animation plays so your character walks directly into the tripwire.
- Observe that the tripwire does not trigger.
- Move out of the tripwire trigger zone.
- Walk into it again.
- Observe that the tripwire now activates.
Additional Information