its not a bug, but i dont know where to post suggestions where the developers will see them.
i want to ask about improvments for modded economycore and the xml files.
why i cant add a custum randompresets.xml where i can add new loot categories?
and when i want to add new modded items spawn inside vanilla clothing, backpacks and zombies, i need to override the whole original spawnabletypes what is really dumb.
because it must be done manually for each class, and when i use different mods and want all of the modded stuff be in zombies, it is a hell of required work.
it must be possible to add new presets, cargos ect to vanilla classes without override the vanilla files.
eg:
Vanilla spawnabletypes.xml:
<type name="HuntingVest_Winter"> <cargo preset="mixHunter" /> <attachments chance="0.35"> <item name="Hook" chance="1.0" /> </attachments> </type> <type name="ManSuit_Black"> <cargo chance="0.02"> <item name="Derringer_Black" chance="1.00" /> </cargo> </type>
modded spawnabletypes.xml:
<type name="HuntingVest_Winter"> +<cargo preset="newLoot" /> +<attachments chance="0.35"> <item name="newItem" chance="1.0" /> </attachments> </type> <type name="ManSuit_Black"> +<cargo chance="0.02"> <item name="newItem" chance="1.00" /> </cargo> </type>
or:
+<type name="HuntingVest_Winter"> <cargo preset="newLoot" /> <attachments chance="0.35"> <item name="newItem" chance="1.0" /> </attachments> </type> +<type name="ManSuit_Black"> <cargo chance="0.02"> <item name="newItem" chance="1.00" /> </cargo> </type>
When i now want to add eg 100 new Items in each possible clothing and zombie, i need to copy/paste the vanilla file and add each new item in each single type.
this is horrible.