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Suggestion -> modded economycore -> additinals to vanilla stuff ect.
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Description

its not a bug, but i dont know where to post suggestions where the developers will see them.

i want to ask about improvments for modded economycore and the xml files.

why i cant add a custum randompresets.xml where i can add new loot categories?

and when i want to add new modded items spawn inside vanilla clothing, backpacks and zombies, i need to override the whole original spawnabletypes what is really dumb.
because it must be done manually for each class, and when i use different mods and want all of the modded stuff be in zombies, it is a hell of required work.

it must be possible to add new presets, cargos ect to vanilla classes without override the vanilla files.

eg:

Vanilla spawnabletypes.xml:

	<type name="HuntingVest_Winter">
		<cargo preset="mixHunter" />
		<attachments chance="0.35">
			<item name="Hook" chance="1.0" />
		</attachments>
	</type>
	<type name="ManSuit_Black">
		<cargo chance="0.02">
			<item name="Derringer_Black" chance="1.00" />
		</cargo>
	</type>

modded spawnabletypes.xml:

	<type name="HuntingVest_Winter">
		+<cargo preset="newLoot" />
		+<attachments chance="0.35">
			<item name="newItem" chance="1.0" />
		</attachments>
	</type>
	<type name="ManSuit_Black">
		+<cargo chance="0.02">
			<item name="newItem" chance="1.00" />
		</cargo>
	</type>

or:

	+<type name="HuntingVest_Winter">
		<cargo preset="newLoot" />
		<attachments chance="0.35">
			<item name="newItem" chance="1.0" />
		</attachments>
	</type>
	+<type name="ManSuit_Black">
		<cargo chance="0.02">
			<item name="newItem" chance="1.00" />
		</cargo>
	</type>

When i now want to add eg 100 new Items in each possible clothing and zombie, i need to copy/paste the vanilla file and add each new item in each single type.
this is horrible.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Server

Event Timeline

cj187_berlin updated the task description. (Show Details)
cj187_berlin updated the task description. (Show Details)