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Loot Distribution seems not to take into account the rarity of the object
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Description

I am running a private DayZ Server for my own pleasure.
I really like to explore Chernarus without the dangers of other human players.

My Character has now almost two days played and over 700 Zombies dealt with, so we have seen a lot like Zombies chasing Pigs, Cows or Chicken ...
I encountered a few bugs, for which I will write other bug reports, but I had a good time.

The only thing that really feels off is the Loot Economy better Loot Distribution.
Since I am the only player on that server I am the only one looting, so I can exclude external factors.

Let me give you an example. When I scavenge the large military Base at the Airfield in the North / West, sometimes I find tons of SK 59/66 but hardly anything else. The next day at the same location I find in nearly every house a AK74 SU and parts, the day after I find five!!! 75rd KA-M Drum Mag with three KA-M and parts in one place.
This does not feel right. Shouldn't Items like the 75rnd Drum Mag for the KA-M be really really rare? I took notes what I looted / seen, and I have seen at least 10 Drums in the two day lifespan of this character.
In general the Distribution feels off, the loot locations get swamped with one type of item or a group related to it, which leads to odd situations where I struggled to find common items like 7.62x39mm Rounds for days, then a few days later to get swamped in it.

My server runs the latest (1.26) Loot Economy which I downloaded here:
https://github.com/BohemiaInteractive/DayZ-Central-Economy/releases

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Linux x64
Operating System Version
Fedora 41
Category
General
Steps To Reproduce

Set up a new server
only one player
walk the map and check loot spawns

Event Timeline

Makaan created this task.Tue, Nov 26, 2:09 PM
Geez changed the task status from New to Feedback.Tue, Nov 26, 2:11 PM