Bug Report for Experimental Version of TERRAIN BUILDER
Date: September 26, 2024
Author: KubeloLive
Problem Description:
Issue with Loading Objects:
After downloading the EXP Terrain Builder and deleting old DayZ data, I created new files. When launching the map, it loaded without any objects. I had to manually add the objects using the Resolve Missing function, which is not standard behavior and causes significant delays in the workflow.
Errors with Loading RVMAT Files:
The console repeatedly throws errors related to missing .rvmat files. The specific error messages are as follows:
bool CLayerRvmatCFG::Open( const char* filename = "\DZ\surfaces_bliss\data\terrain\en_grass2.rvmat" ) Source file cannot be opened
bool CLayerRvmatCFG::Open( const char* filename = "\DZ\surfaces_bliss\data\terrain\en_forest_dec.rvmat" ) Source file cannot be opened
Similar errors for other .rvmat files: en_tarmac_old.rvmat, en_stubble.rvmat, en_forest_con.rvmat, en_soil.rvmat.
Incorrect Road Placement:
The roads on the map are incorrectly positioned. It seems there was an issue loading the road layers, which resulted in misaligned roads.
Program Crashes During Random Interactions:
While working in Terrain Builder, the program frequently crashes randomly during interactions, without any obvious cause. The crashes occur during various tasks such as adding objects, editing terrain, or working with textures.
Layer Resetting After Crashes:
After the program crashes, the entire Layer resets, even though I had saved it manually. This forces me to start over each time, greatly complicating map development and prolonging the editing process.
Error When Generating Layers (Satmap/Mask):
When attempting to generate layers, the following error occurs:
12:52:44: Can't load image from file '\Banov\source\mapLegend.png': file does not exist.
12:52:44: Layers generation - PNGOVerlapV3Style.cpp bool V3PictureDataMod::LoadFromFile( const char* filename = "\Banov\source\mapLegend.png" ) Unable to open the image file.
12:52:44: Layers generation - Unable to load the file "\Banov\source\mapLegend.png".