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Potential of PreloadManager
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Description

The PreloadManager is currently only used to load the characters. Presumably for the DeployMenu.

But now it often happens in the game that it freezes for 3 - 5 seconds when you open a storage from the dedicated server.
The more items there are in this storage, the longer the game freezes.

Wouldn't it be possible to make the PreloadManager scriptable as well?
This would allow us to start preloading certain items in a storage at the start of the game, for example. This way they would already be loaded when the storage is opened and do not have to be render first.

I imagine this as follows:

Let's assume I create a base with the spawn points and 3 - 4 crates with weapons, ammunition and equipment.
Now I could define in a Storgage script whether the PreloadManager should preload the items at the start of the round.

An optional delay function would also be good here.
This could be used to specify that an item should be preloaded and rendered every 1 - 2 seconds.

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Item Preloading in a storage is still not good. If there are many items, sometimes you need to open the storage 2 - 3 times to render all the previews.

Event Timeline

R34P3R created this task.Fri, Sep 20, 1:09 PM
Geez changed the task status from New to Feedback.Fri, Sep 20, 1:35 PM