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Problems with the group spawn system
Awaiting internal Testing, UrgentPublic

Description

The group spawn system changes the entire flow of the game, in a negative way. When you spawn where everyone else is spawning, it causes you to almost always be in a loot race with someone else. Someone is always looting ahead of you.

Every well has a pile of human steak, bones and guts. Everyone spawns together, and you know more than anyone how crazy fresh spawns are. So they kill and they maim, and you end up with piles of fishing supplies at every well on the coast.

If I spawn in and kill someone, sometimes that same person spawns in the town that I'm still in, and runs back to me and attacks me.

I had a run where I got into some PVP at elektro fire station. I killed two guys, but took a lot of damage. I died to infected after. Then I spawned in elektro. So did they, and they spawned before me. so they got back to their loot before I did, even though I won the fight. They camped their bodies and killed me when I came back for my rightful loot.

The game was better when everyone got a random spawn. Everyone got a fair shake.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Aug 20 2024, 4:25 PM

Agreed. The old random spawn system was great and far more realistic.

In my opinion this spawn system is way better, even though what you say is definetly true and a big downside.
With the old system you can reliably and really quickly respawn and kill your killer.
Need to get back to elektro but you spawned in Svetlo? Suicide within 30 seconds. And again and again and again, each time you have a chance to spawn in Elektro.
Within 6 Minutes you will have ten chances to spawn there.
This even extends to inland areas, letting people get back to their body at higher tier mil bases within fifteen minutes, leaving no time for their killer to have a fair and realistic chance to deal with them.

With the new system it takes at least 6 minutes to even get a CHANCE to respawn close.
And then again 6 minutes, and then again. And again. This helps a lot with respawn spammers who run back to their bodies or use their team to abuse the respawn mechanic, camping bodies until their reincarnated friends are back within minutes.

Also freshie chaos has changed with the new system. Now you only have the possibility for freshie chaos in the current spawn town for a short time.
Back then if you are on the coast and a few people know you are there and want you dead, there will be an endless stream of respawners rushing you, not just 6 minutes long.
Which also makes setting up spawntown stashes with hidden guns lookrative specifically to get back at the guy who just killed you a minute ago, since you can get there (somewhat) at will.

I have seen this taken to the extreme on vanilla Podpivas. Now with the new system the server is a lot better. Yes the spawn town is chaos for 6 minutes, but all of the coastal "respawn arena shooter" gameplay is gone.
The players there really took it to the extreme, I had multiple fights where literally the meta was: Geared guy and freshie orbiter duo XD
Hey freshie, go check that out, you are expendable. If they shoot you I shoot them and you are back within 5 minutes.
Or a base ON the coast shooting everyone, if they got sniped they just jumped back in shortly after with the quick respawn jumping.
In many towns it became a loot hiding deathmatch. People just crammed guns into every corner hidden to respawn spam and instantly get back into the fight.
Baiting with their freshie bodies until shot at, to only THEN grab a gun or have their sniper friend take a safe shot.
Once again this has mostly been fixed with the new system.

I highly prefer the new flawed system over the old extremely flawed and abused, making me question why I should even play- system.

I wish we had the possibility for long respawn timers on community servers.
And the not being able to respawn while KO setting already helps with respawn spammers.

spazco added a subscriber: spazco.EditedTue, Nov 19, 4:01 PM

I's like to see random spawn points with more story telling. make beds spawn points with the possibility of spawning in on any bed in the map. spawn in lying down of course. Use the group spawns to put everyone who logs off in the bunker together lol. You could add a suicide respawn penalty of 60 seconds that stacks if you suicide again within 10 minutes to stop "kill yourself fast travel" but you wouldn't need if the spawns were really random.