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Bug in V1.1 - SCR_GadgetComponent
Awaiting internal Testing, NormalPublic

Description

Hey, since update 1.1 (experimental) there is a bug in "SCR_GadgetComponent"

"protected void ModeSwitch(EGadgetMode mode, IEntity charOwner)"

This void is not called anymore if you move the Gadet to the ground/victinity

in 1.0 the void get called with EGadgetMode mode = 0 to detect the Gadget moved.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General

Event Timeline

R34P3R created this task.Mar 13 2024, 10:47 AM
Geez changed the task status from New to Awaiting internal Testing.Mar 13 2024, 12:08 PM