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Tweaks to the MatPBRMulti class
Feedback, NormalPublic

Description

It would be killer if we had the possibility to select UV source for the MASK and VFX texture aswell
Right now that option is shared between MCR, MASK and VFX.

Benefits:

1: You could use MCR och NMO on UVset1 with mirrored UV's to keep the texel density quite high.
2: Enables us to create a uvset only intended for MASK and VFX without mirrored UV's

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10
Category
General

Event Timeline

Geez changed the task status from New to Feedback.Jan 2 2024, 1:46 PM