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Containers inaccessible in tents after 1.23 update
Closed, ResolvedPublic

Description

Barrels and seachests (atleast) are inaccessible in certain situations since the update they dont show up in the vicinity tab some cant be opened, I had a large tent with camo net set up with a seachest outside against it i removed the tent and was able to access again i put tent down and camo on and couldnt, removing the camo net allowed access in this instance but with a car tent of barrels along the walls the majority are not usable

(i havent attempted to remove the contents of the car tent and see if picking it up makes them accessible again but if/when i do i will report an update here

Details

Severity
Major
Resolution
Open
Reproducibility
Random
Operating System
Windows 7
Category
General
Steps To Reproduce

(seachest instance) inaccessible crate on the outside against the wall of the tent(in this case large tent) (with camo net) picking up the tent or removing the net makes the crate usable (crate could be picked up in this instance)

(Barrels in car tent instance) I have barrels lined against the wall and the majority of them are not accessible and cant be emptied removing the camo net doesnt make them usable like the large tent havent been able to check removing the tent completely but i would imagine it works

Additional Information

this is on a private server with all the options in the gameplay.json file set to allow building most anywhere some of the barrels clip through the wall of the car tent but the sea chest wasnt inside the large tent and the barrels all worked before 1.23 update

Related Objects

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Nov 8 2023, 9:44 AM
Geez changed the task status from Awaiting internal Testing to Confirmed Internally.Nov 8 2023, 11:42 AM
Geez closed this task as Resolved.EditedNov 15 2023, 10:16 AM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello.
We plan to deploy a fix for this as part of an additional patch for our 1.23 update, which should be deployed very soon. We highly encourage you to try it out on the Experimental branch.