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Bullet Simulation (ricochets) on client different from server
Confirmed Internally, NormalPublic

Description

Bullet ricochets are different on the server and client.
Sometimes the ricochet doesn't even happen at all on server, or sometimes it ricochets at a different angle, compared to the client.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Peer client + server on workbench
  2. Enable hit traces on the workbench world editor play view (server)
  3. Play on peer client, observe on workbench world editor play view
  4. Shoot gun at the ground, at different angles, until bullets start ricocheting
  5. the ricochets are most of the time different on the client and server
Additional Information

I even locked both server and client to 30 fps, the FPS did not change when shooting and the results were still different on server and client.

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Nov 7 2023, 11:08 AM
Geez changed the task status from Awaiting internal Testing to Confirmed Internally.Jan 2 2024, 10:49 AM