Bullet ricochets are different on the server and client.
Sometimes the ricochet doesn't even happen at all on server, or sometimes it ricochets at a different angle, compared to the client.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- General
Steps To Reproduce
- Peer client + server on workbench
- Enable hit traces on the workbench world editor play view (server)
- Play on peer client, observe on workbench world editor play view
- Shoot gun at the ground, at different angles, until bullets start ricocheting
- the ricochets are most of the time different on the client and server
Additional Information
I even locked both server and client to 30 fps, the FPS did not change when shooting and the results were still different on server and client.