after some months I went back playing a campaign I created, and I noticed several of the AI units that had a move+cycle waypoint (to simulate a random walk for the unit) stopped moving.
I noticed that this is due to the settings of the move waypoint, that had placement radius and completion radius set both at 100 (or other equal numbers). Before units were still moving and cycling their path, now they no longer move. To let them move I must remove the value in completion radius. this totally broke all units with such waypoint combination in my campaign. How can this be fixed without changing manually hundreds of waypoints due to this change?