Hello,
the black and blue gunter (Hatchback_02_Black and Hatchback_02_blue) take the front from (Hatchback_02) which is red. Thus all gunter vehicles have a red front.
The correction code I applied:
class Hatchback_02; class Hatchback_02_Black: Hatchback_02 { class DamageSystem: DamageSystem { class DamageZones: DamageZones { class Front: Front { class Health: Health { RefTexsMats[]= { "dz\vehicles\wheeled\hatchback_02\data\red\hatchback_02_body.rvmat" }; healthLevels[]= { { 1, { "dz\vehicles\wheeled\Hatchback_02\data\black\Hatchback_02_Body.rvmat" } }, { 0.69999999, { "dz\vehicles\wheeled\Hatchback_02\data\black\Hatchback_02_Body.rvmat" } }, { 0.5, { "dz\vehicles\wheeled\Hatchback_02\data\black\Hatchback_02_Body_damage.rvmat" } }, { 0.30000001, { "dz\vehicles\wheeled\Hatchback_02\data\black\Hatchback_02_Body_damage.rvmat" } }, { 0, { "dz\vehicles\wheeled\Hatchback_02\data\black\Hatchback_02_Body_destruct.rvmat" } } }; }; }; }; }; }; class Hatchback_02_Blue: Hatchback_02 { class DamageSystem: DamageSystem { class DamageZones: DamageZones { class Front: Front { class Health: Health { RefTexsMats[]= { "dz\vehicles\wheeled\hatchback_02\data\red\hatchback_02_body.rvmat" }; healthLevels[]= { { 1, { "dz\vehicles\wheeled\Hatchback_02\data\blue\Hatchback_02_Body.rvmat" } }, { 0.69999999, { "dz\vehicles\wheeled\Hatchback_02\data\blue\Hatchback_02_Body.rvmat" } }, { 0.5, { "dz\vehicles\wheeled\Hatchback_02\data\blue\Hatchback_02_Body_damage.rvmat" } }, { 0.30000001, { "dz\vehicles\wheeled\Hatchback_02\data\blue\Hatchback_02_Body_damage.rvmat" } }, { 0, { "dz\vehicles\wheeled\Hatchback_02\data\blue\Hatchback_02_Body_destruct.rvmat" } } }; }; }; }; }; };