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SCR_DestructionBaseHandler crashes when 'Detach After Destroyed` is enabled
Assigned, NormalPublic

Description

SCR_DestructionBaseHandler crashes Workbench completely when 'Detach After Destroyed` is enabled

when being set through the SCR_HitZoneContainerComponent.

More precicely the exception happens somewhere when calling slotInfo.DetachEntity(updateHierarchy); in DetachFromParent() of SCR_DestructionBaseHandler

Details

Severity
Crash
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce

Enable the property in a SCR_DestructionBaseHandler of a SCR_HitZoneContainerComponent

Event Timeline

Geez changed the task status from New to Assigned.Aug 15 2023, 2:25 PM