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EDEN Editor: Unable to spawn Markers with VariableName AND Text Name set
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Description

When trying to script Markers into Eden Editor, it was found that it is not possible to set the VariableName (Eden Attribute markerName) using the attribute tags listed.

Settings from: https://community.bistudio.com/wiki/Eden_Editor:_Setting_Attributes#Marker

_markerName = 'spawn_player_area'; 
 _marker = create3DENEntity ["Marker", "EMPTY", [0,0,0]]; 
 _marker set3DENAttribute ["markerName", _markerName];
 _marker set3DENAttribute ["Text", "Markers Visible Name"]

This displays:

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
22H2
Category
Eden Editor
Steps To Reproduce

Open Eden Editor
Open Debug Console

Run the below to create a Marker, with a Variable Name of "spawn_player_area"

_markerName = 'spawn_player_area'; 
 _marker = create3DENEntity ["Marker", "EMPTY", [0,0,0]]; 
 _marker set3DENAttribute ["markerName", _markerName];
 _marker set3DENAttribute ["Text", "Markers Visible Name"]
Additional Information

Discord discussion (Arma3_Editor Channel): https://discord.com/channels/105462288051380224/115333379133669382/1128324140689002576

A user on Discord also tried this:

_markerName = 'spawn_player_area';  
 _marker = create3DENEntity ["Marker", "EMPTY", [0,0,0]];  
 _marker set3DENAttribute ["markerName", _markerName]; 
 _marker set3DENAttribute ["Text", "Markers Visible Name"] ;
_marker set3DENAttribute ["Name", _markerName];

Which only applies the Variable Name, not the Text name.

Event Timeline

Tad_ created this task.Jul 11 2023, 5:54 PM