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Distant shadows settings causing weird renderer output
Closed, ResolvedPublic

Description

If distant shadows are set to low, objects like trees (trunks) are rendered in very low quality. On medium, with all other settings the same as before, they are ok.

Second issue that the game doesn't remember the graphic settings and switches the distant shadow to low every time I return from the game to the menu.

There is a big inconsistency in the graphics settings in general, sometimes the image looks different even if I do not set anything, only after starting the game. Changes into graphics options, such as distant shadow, then cause other strange things. Even a seemingly unrelated change will make the image look quite different in terms of lighting, quality of rendered objects and so on.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Additional Information

Low -

Medium -

AMD gpu drivers 23.5.1

Event Timeline

Paul_dev created this task.Jun 6 2023, 7:49 PM
Paul_dev updated the task description. (Show Details)Jun 6 2023, 9:31 PM
Geez changed the task status from New to Awaiting internal Testing.Jun 14 2023, 12:47 PM
Geez changed the task status from Awaiting internal Testing to Reviewed.Jun 27 2023, 2:07 PM
Geez added a subscriber: Geez.

Hello Paul_dev.
This is not a bug as this is how this works. However, we will look into the settings resetting.

Hello, are you sure? Then it works very strangely when it overrides other settings like antialiasing (or something along those terms). Again in detail:

Similarly in the case of buildings. Why does the side of the building have a different shadow on "low" than the rest of the settings - "none", "medium".. Isn't the "low" and "none" settings flipped (low = none in fact)?

NONE -

LOW -

MEDIUM -

Geez closed this task as Resolved.Aug 30 2023, 3:58 PM
Geez claimed this task.

Should be fixed now.