It seems when another player entity (PlayerBase) first enters the network bubble of the player under 1.21 Experimental, GetBonePositionMS returns a zero vector on client (didn't test server). This was working fine under 1.20.
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Modding