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GetBonePositionMS unexpectedly returns zero vector on client under 1.21 Exp
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Description

It seems when another player entity (PlayerBase) first enters the network bubble of the player under 1.21 Experimental, GetBonePositionMS returns a zero vector on client (didn't test server). This was working fine under 1.20.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Modding

Event Timeline

lava76 created this task.May 14 2023, 6:22 PM