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Equal render scale and borderless window -> HAVE -> different graphics quality (ex:LOD)
Closed, ResolvedPublic

Description

For some reason the DISPLAY resolution affects the quality of the game.
I expect the graphics quality at 1280x720 render scale full screen to be equal to the game quality at 1280x720 windowed
Here's a comparision:


Details

Severity
Minor
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. start game
  2. load in-game
  3. change graphics settings to: WINDOWED 1280x720
  4. look at LOD and FPS
  5. change graphics settings to: FULLSCREEN w/ render resolution 1280x720
  6. look at LOD and FPS
  7. the LOD act differently, and FPS is lower.
Additional Information

I assume this is something with not all of the game using render scale, but screen scale.
Maybe for LOD calculation, the object takes more screen space when it's on a bigger screen, therefor it becomes higher LOD?
I think it should be using the RENDER SCALE instead, because when I lower the render scale, I expect the same performance.

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.May 3 2023, 10:37 AM
Geez closed this task as Resolved.Jul 11 2023, 12:29 PM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello GlutenFreeVapes.
This works correctly according to the devs:

it can't be same as the there is always some transformation from smaller to larger viewport thus some upscaling process, in our case quite a lot of postprocesses as it's done by FSR from ATI while the windowed version is pixel perfect.