For some reason the DISPLAY resolution affects the quality of the game.
I expect the graphics quality at 1280x720 render scale full screen to be equal to the game quality at 1280x720 windowed
Here's a comparision:
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 10 x64
- Category
- General
Steps To Reproduce
- start game
- load in-game
- change graphics settings to: WINDOWED 1280x720
- look at LOD and FPS
- change graphics settings to: FULLSCREEN w/ render resolution 1280x720
- look at LOD and FPS
- the LOD act differently, and FPS is lower.
Additional Information
I assume this is something with not all of the game using render scale, but screen scale.
Maybe for LOD calculation, the object takes more screen space when it's on a bigger screen, therefor it becomes higher LOD?
I think it should be using the RENDER SCALE instead, because when I lower the render scale, I expect the same performance.
Event Timeline
Comment Actions
Hello GlutenFreeVapes.
This works correctly according to the devs:
it can't be same as the there is always some transformation from smaller to larger viewport thus some upscaling process, in our case quite a lot of postprocesses as it's done by FSR from ATI while the windowed version is pixel perfect.