when opening the inventory before an animation is complete the vicinity tab shows the items(or lack thereof) from when the inventory last was opened, instead of the items that are actually in the vicinity of the player.
Description
Description
Details
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Inventory
Steps To Reproduce
- open inventory
- drop an item
3.close inventory
- move away from item
- gather bark/collect sticks/craft fireplace/hand drill kit
- when the the white circle indicates that the item is collected/crafted: open inventory
Additional Information
step 2 is technicly not necessary, but it makes the bug all the more noticable
regarding step 5: these are just the ones i tested just now, cant find any crafting animation that doesnt have this bug