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"preferredObjectViewDistance" forced parameter change by "Player" / Glitch-texture
Awaiting internal Testing, NormalPublic

Description

preferredObjectViewDistance is responsible for the display distance of objects.
One thing is, if the player forces the value to be less than the minimum, for example: 50 , then he will be able to texture-glitch through all objects. Attached video: https://youtu.be/Jmvo-6iV_DE
At the moment, we have found a way to fix this: force the mod to set the minimum distance on the client.
But this is not the way to solve the problem, the rest of the servers will not be protected from such bad players who want to take advantage of seeing objects OUTSIDE of visibility.

Details

Severity
Major
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

open the "documents" folder.
Open file %username%_settings.DayZProfile .
Find the "preferredObjectViewDistance" setting.
Set the value of the "preferredObjectViewDistance" parameter to about 50.

Event Timeline

DrZiLLo created this task.Jan 31 2023, 10:10 PM
Geez changed the task status from New to Awaiting internal Testing.Feb 1 2023, 11:44 AM