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Potential issue in 1.20 (condition for killing restrained players)
Acknowledged, NormalPublic

Description

Looking through the code I found the new method of not killing the player when the player is kicked by the server...The method uses GetKickOffReason, which in the comments says, it has to be called prior to ReleaseNetworkControlls, but in the MissionServer, GetKickOffReason is being called in HandleBody, right after ReleaseNetworkControlls.

So in conclusion, its either the comment is inaccurate or that code might not actually run as intended. Either way, just wanted to point it out, so you can have a look.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Scripting
Steps To Reproduce

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Additional Information

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Event Timeline

Maroonchy renamed this task from Potential issue in 1.20 to Potential issue in 1.20 (condition for killing restrained players).
Geez changed the task status from New to Acknowledged.Jan 23 2023, 11:04 AM
Geez added a subscriber: Geez.

Thank you for letting us know Maroonchy!
It is in fact the comment which is inaccurate not the ReleaseNetworkControls being called first.
The devs will look into this and will fix it :).

Regards,
Geez