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Healing body parts in the inventory heals wrong body part (lingering function in script invoker on SCR_InventoryHitZoneUI.OnDrop)
Confirmed Internally, NormalPublic

Description

  1. The code which adds a script to the script invoker
  2. The place where the script should be removed from the script invoker

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. acquire 2 bleeding hitzone groups (such as 2 bleeding legs, left and right)
  2. open inventory
  3. drag a bandage on hitzone group 1 (ex. LEFT LEG)
  4. wait for badnage to apply, don't close the inventory
  5. 1 bleeding hitzone group has now been bandaged
  6. drag a bandage on hitzone group 2, that is still bleeding (ex. RIGHT LEG)
  7. the character will play the wrong animation (ex bandage LEFT LEG instead of RIGHT)
  8. after bandage animation completes, bandage is consumed and bleeding is NOT stopped (because left leg was not bleeding)
Additional Information

Closing the inventory after the first bandage and reopening is a way to avoid this bug.
So be sure to keep the inventory open the whole time to achieve the bug.

Event Timeline

Geez changed the task status from New to Confirmed Internally.Dec 21 2022, 9:45 AM