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the "CaseEjectingComponentEffect" (muzzle smoke) effect disappears under certain conditions
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Description

I think it possible repeat only with "BetterMuzzleFlashes" mod, because it has longer lifetime for smoke. So, when you firing and then switching weapon (to grenade, sidearm or anything else) while smoke from emitter didnt dissapeare yet, then when you switch back to this weapon it will no longer have smoke effect forever. In vanilla game its impossible to reproduce due smoke lifetime effects is smaller than time between switching to anything, but this is a big problem, that makes mod "BetterMuzzleFlashes" half pointlees. (Bug is working with effects that has "Reset on fire" checkbox and without this checkbox).

https://youtu.be/KS9Pi3tMEhM video report

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce
  1. Use BetterMuzzleFlashes mod or make smoke effect lifetime longer (and make it not "local transform" in particle editor)
  2. Shot and quickly switch (you must do it faster than lifetime of emitter is gone) to anything (rpg, sidearm, grenade)
  3. Switch back to main weapon and shoot again, there will be no smoke effect.
Additional Information

Event Timeline

Ashyl created this task.Dec 17 2022, 10:00 AM
Geez changed the task status from New to Awaiting internal Testing.Dec 22 2022, 12:13 PM
Geez closed this task as Resolved.Feb 13 2023, 9:29 AM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello Ashyl.
This has been fixed internally and the fix will appear in one of the future updates.
Regards,
Geez