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Steam achievements - don't work after updating stable version 1.19 DayZ
Closed, ResolvedPublic

Description

After the stable version 1.19 update, progress does not work for achievements. Played on official servers. For example, the achievement "Kill fifteen survivors with any melee weapon" should have already been completed for me, but his progress remains static after the update. Before the update, I raised the progress of this achievement from 0/15 to 4/15, after the update to the stable version 1.19 occurred, I continued to perform the achievement, but the progress remains at 4/15.

I tried to get progress achievements on servers from 1 and 3 persons, on servers of different regions (all on official ones, of course), it doesn't work anywhere. I also checked the integrity of the local game files, it didn't help either. Also, I don't have any mods installed, in case they could somehow affect it.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 8 x64
Operating System Version
Windows 8.1 x64
Category
General
Steps To Reproduce
  1. Read the descriptions to get an achievement in the DayZ game on steam.
  2. Log in to the official server via the official launcher.
  3. Perform actions to get an achievement.
  4. View their progress in the steam profile. (On the stable version 1.19, most likely you will not have achievements, and progress in cumulative achievements will not be visible, I am not the only one who faced such a problem in the DayZ discussions on steam.)
Additional Information

Perhaps the problem lies in the incentive itself, and he does not see the progress of achievements in the new stable version 1.19 of the game, since achievements were added in the previous version. This is just an assumption that I cannot verify or correct myself.

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Oct 21 2022, 9:11 AM
Geez closed this task as Resolved.Oct 31 2022, 11:22 AM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello Chief_117.
The problem has been fixed internally and the fix will appear in one of the upcoming updates.
Regards,
Geez