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Inside the new livonia bunker you still get outside sounds when you are on top of a typically 'outside object'
Confirmed Internally, NormalPublic

Description

When you are inside the bunker you get some sort of inside effect, like when inside a house for example (weather is not as loud, animal sounds are more quiet and the most noticeable: inside gun sounds). As far as I know this doesn't only impact how you hear gun sounds but also how others hear it, and how far they can hear it from.

The problem is that as soon as you get on an 'outside object' the game thinks you are outside. One of these objects is like the wooden box not far from the entrance in the middle of the corridor. If you walk on top of it, and shoot a gun for example, you can hear that it makes a different sound than when you fire from 1 meter away but standing on the ground.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Operating System Version
19044.1826
Category
Sound
Steps To Reproduce

Get in the new bunker on livonia.
Get on top of any 'outside object', like the roadblock wooden box or dirt piles.

Additional Information

If i recall correctly this happens because the game decides if you are inside or outside based on the object's (roadway?) texture.
I saw that the new underground lighting works with triggers and i think it would be very nice if you could add a separate inside/outside sounds trigger too. This way not only would the bunker sound work correctly but also people could add their own inside zones for custom maps.

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Sep 29 2022, 11:37 AM

Might be a little confusing what I mean exactly so I recorded this short vid

I think this is a limitation of the games engine.

Namalsk is the same. you can hear the motor inside A3 and shots outside.

The problem is not hearing what's inside or not hearing anything from the outside world when you're inside. The problem is the sound type.
The thing is that a lot of these stuff is engine sided and would take a lot more work than just some scripting to solve. Also bc they announced they are going to release this patch in october i really doubt they would create a system for this til then. I hope they maybe fix this after the stable patch is out.

Geez changed the task status from Awaiting internal Testing to Confirmed Internally.Oct 6 2022, 10:27 AM