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Material overwriting
New, UrgentPublic

Description

Dear Support Team, after applying a texture without material in OB. I set
hiddenSelectionsTextures[] = {"/texture.paa"}; and hiddenSelectionsMaterials[] = {"/anymaterial.rvmat"}; in the config.

The model will be invisible Ingame. After that i tried to apply a empty.rvmat
to the model in OB and overwrite it in the config. This won't work too. So i tried it
with a real .rvmat and overwrote again, this works.

To get things together: It isn't
possible to apply material to a selection via config if no material ( or a empty .rvmat data ) was applied
in OB before. Is that intended or a bug?

Best Regards,

DedicatedChickenWing

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Operating System Version
Since no option for that is given, my Operating System is Windows 11 Home - 10.0.22000 Build 22000
Category
General
Steps To Reproduce

Create Box in OB => Set Texture and no material (or an empty .rvmat file) => create class in config for e.g TestCube => do another Class which Inherits Testcube and overwrite HiddenSelectionsMaterial => Invisible Model InGame

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