Page MenuHomeFeedback Tracker

[Workbench] Opening Character_Base_Preview.et throws errors until that preview is closed
Assigned, NormalPublic

Description

Opening in workbench Character_Base_preview.et will cause workbench to throw script errors. Once when i tried to open it in world editor it crashed it but i was unable to reproduce that part.

SCRIPT (E): NULL pointer to instance. Variable '#return' during call 'WorldEditorAPI.IsEntitySelectedAsMain'
Class: 'SCR_EditablePreviewEntity'
Entity id:1

Function: '_WB_AfterWorldUpdate'
Stack trace:
scripts/Game/Entities/Preview/SCR_BasePreviewEntity.c:359 Function _WB_AfterWorldUpdate
SCRIPT (E): NULL pointer to instance. Variable '#return' during call 'WorldEditorAPI.IsEntitySelectedAsMain'
Class: 'SCR_EditablePreviewEntity'
Entity id:1

Function: '_WB_AfterWorldUpdate'
Stack trace:
scripts/Game/Entities/Preview/SCR_BasePreviewEntity.c:359 Function _WB_AfterWorldUpdate
SCRIPT (E): NULL pointer to instance. Variable '#return' during call 'WorldEditorAPI.IsEntitySelectedAsMain'
Class: 'SCR_EditablePreviewEntity'
Entity id:1

Function: '_WB_AfterWorldUpdate'
Stack trace:
scripts/Game/Entities/Preview/SCR_BasePreviewEntity.c:359 Function _WB_AfterWorldUpdate

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

in workbench:

  1. open asset (2*LMB) enfusion://ResourceManager/~ArmaReforger:Prefabs/Characters/Core/Character_Base_Preview.et

Event Timeline

Geez changed the task status from New to Assigned.May 24 2022, 11:57 AM