Opening in workbench Character_Base_preview.et will cause workbench to throw script errors. Once when i tried to open it in world editor it crashed it but i was unable to reproduce that part.
SCRIPT (E): NULL pointer to instance. Variable '#return' during call 'WorldEditorAPI.IsEntitySelectedAsMain'
Class: 'SCR_EditablePreviewEntity'
Entity id:1
Function: '_WB_AfterWorldUpdate'
Stack trace:
scripts/Game/Entities/Preview/SCR_BasePreviewEntity.c:359 Function _WB_AfterWorldUpdate
SCRIPT (E): NULL pointer to instance. Variable '#return' during call 'WorldEditorAPI.IsEntitySelectedAsMain'
Class: 'SCR_EditablePreviewEntity'
Entity id:1
Function: '_WB_AfterWorldUpdate'
Stack trace:
scripts/Game/Entities/Preview/SCR_BasePreviewEntity.c:359 Function _WB_AfterWorldUpdate
SCRIPT (E): NULL pointer to instance. Variable '#return' during call 'WorldEditorAPI.IsEntitySelectedAsMain'
Class: 'SCR_EditablePreviewEntity'
Entity id:1
Function: '_WB_AfterWorldUpdate'
Stack trace:
scripts/Game/Entities/Preview/SCR_BasePreviewEntity.c:359 Function _WB_AfterWorldUpdate