You can destroy down fences, walls, signs, some poles and sometimes even parts of buildings.
However what kinda has been left out are small objects like trash cans, pile of tires, phone boots, hunting cabins, etc.
I understand that for performance reasons you may want a fixed position of such objects so that they do not need to get shared and simulated over the network.
But imo it would greatly increase the player Immersion if such objects would at least get shredded to pieces like fences/walls when high damage is being dealt to them.
Aswell it would prevent situations like this from happening: