Are you aware zombie seem too be ignoring Firegeometry and BarbedWireHit, maybe should be looked into, I thought this was working a few versions back maybe 1.12 -1.14 can't remember exactly, but enjoyed watching and listening to zombie's getting cut up bye barbwire. Anyhow maybe check into it. Thanks, or is this just an isolated serverside glitch?
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- Windows 11 x64
- Category
- AI Issues
Steps To Reproduce
Build a fence or watchtower near a decoration wall or building, build lower and upper base added barbwire, also upgrade either upper / lower base with sheet metal, or planks, zombies not taking BarbedWireHit ignoring FireGeometry.
Event Timeline
Comment Actions
ZombieBase.c Is this causing no damage from barbedwire?
//! selects animation type and direction based on damage system data
bool EvaluateDamageHitAnimation(EntityAI pSource, string pComponent, string pAmmoType, out bool pHeavyHit, out int pAnimType, out float pAnimHitDir)
{
int invertHitDir = 0; //Used to flip the heavy hit animation direction //! heavy hit pHeavyHit = ((GetGame().ConfigGetInt("cfgAmmo " + pAmmoType + " hitAnimation") > 0) || m_HeavyHitOverride); invertHitDir = GetGame().ConfigGetInt("cfgAmmo " + pAmmoType + " invertHitDir"); //! anim type pAnimType = 0; // belly if ( !pHeavyHit ) { if ( pComponent == "Torso" ) // body pAnimType = 1; else if ( pComponent == "Head" ) // head pAnimType = 2; } //! direction //pAnimHitDir = ComputeHitDirectionAngle(pSource); pAnimHitDir = ComputeHitDirectionAngleEx(pSource, invertHitDir); //! shock GetDamage //m_ShockDamage = GetGame().ConfigGetFloat( "CfgAmmo " + pAmmoType + " DamageApplied " + "Shock " + "damage"); return true;
}
Comment Actions
This might be a collision problem, we know fire geometry is there, But I have no idea !
Comment Actions
This might just be a LAN server Glitch, I was playing my LAN server when this was happening. Not sure
Anyhow feel free to look into it.