We've been working on this one for a few days, but I think I've mostly ruled out any issues with the mods we are using (which I'll list below) or the mission itself. I've asked the Antistasi dev team if they've had any issues with their servers since the newest patch, and they don't seem to. Essentially, shortly after loading the mission, one of a number of things will happen:
- The server crashes immediately after trying to access the arsenal (Jeroen's Arsenal script I believe)
- The server stays stable long enough to access the arsenal, but crashes shortly after.
- The server stays stable after using the arsenal, but enemies either don't load or seem to be bugged (they'll stand/hover in one place, sometimes be stuck in animation loops, like something bugged out when spawning enemies).
I've tried this on a few different maps, including Altis, Tanoa, and Chernarus 2020, but haven't had any luck getting it to run. We started with the following mods being run serverside:
-CBA_A3
-RHSUSAF
-RHSAFRF
-RHSGREF
-RHSSAF
-3CBFactions
There are a few audio/visual mods that are enabled in the keys but not being loaded by the server, only on the client side.
These crash reports should be from the latest Perf binary, though there might be one or two from v5. I've also verified that only the 64-bit binary is present on the server, as well as only the 64-bit memory allocators. I've gone as far as reuploading the entire server from a local install of the profiling/performance binary and still haven't had any luck getting it to work.