Page MenuHomeFeedback Tracker

1.16 Alarms Feedback
New, NormalPublic

Description

Heyo, just some feedback I have about the alarm clocks added in 1.16 exp. Right now they're pretty useless, it would be really cool if they could attract zeds in a better way. This would mean doing 2 things, 1) increasing the range which infected are drawn to the sound, I would suggest something like 50-60m 2) disabling the "semi aggro" state that it puts them into. When the zeds are in the "semi agro" state where they have heard a sound, it makes them able to detect players movements from MUCH further away. Meaning if you throw the alarm clock to distract zeds, most likely they will catch you trying to sneak away anyway. If you make it so that they will run to the sound and linger in the area, but not be in the "semi agro" state, this will make the alarm clock much more useful and actually a really cool and unique tool within the game.

Details

Severity
Tweak
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Balancing

Event Timeline