Crates, barrels and other items can be place in the zero vector, coordinates <0,0,0>. The solution lies in this bug fix
Description
Description
Details
Details
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- General
Additional Information
modded class Hologram { override void UpdateHologram(float timeslice) { super.UpdateHologram(timeslice); if (IsCollidingZeroPos()) SetIsColliding(true); } }
You need to modify the root class, add in scripts\4_World\classes\hologram.c in UpdateHologram(float timeslice) function it:
if(IsCollidingZeroPos()) SetIsColliding(true);
to fix this error