Page MenuHomeFeedback Tracker

Fix for Combat Logging
New, NormalPublic

Description

Fix for combat logging and alt account sniping.

Reason for: Upon engagement with enemy players, players are free to log out at anytime they are not unconscious, prior to taking damage, or firing upon someone in the middle on an encounter. This is a fundamental flaw in Dayz.
Players are also able to log into accounts situated in strong firing positions and sniper players and then just log out in same position to hide themselves. Another fundamental flaw.

FIX.

Players cannot logout within a 150m radius from where they last took damage or fired a weapon.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General
Steps To Reproduce

This fix can solve so many issue and make player encounters stimulating and exciting as they should be and were designed to be. Right now the current system allows for fights to go unfinished and people to exploit an old system. Combat logging is a very real issue and needs to be addressed! please implement something because nothing is worst then the current system.
This fix is a simple change with big resolutions

Event Timeline

mrdarn added a subscriber: mrdarn.Oct 4 2021, 1:52 PM

I have some situations you may not have considered.

Firstly, What happens to the player that does log out?

Secondly, what about these situations?

  • Server goes down as people are fighting?
  • Ping kick for one of the players, and they rejoin asap?
  • Players internet/power goes out?
  • How do you know when you're far enough away, and what if someone has followed you for 200m just to see you log out as they line up a shot?
  • How can you tell the difference between someone logging into a strong position to engage, and someone innocently logging in to play without knowledge of the fight, but then engaging in that fight as it's obviously going on?
  • What if a player is shot at with a suppressed weapon, genuinely didn't hear the bullet snap, and logs out innocently thinking they are alone?

I too don't like it when players combat log, but it's a very hard thing to prove consistantly.
That and a lot of the "ok will if that happens that's ok" answers lead to abuse. For instance, "Oh, my internet went down" just means I pull the ethernet cable or unplug my PC every time I hear shots.
Or if "the server goes down, that's ok", means an attack on that server may "innocently happen" just as a certain someone makes contact.

The solution you provide will need a lot more fleshing out before it could be considered a solution, but it may be on the right track.