Page MenuHomeFeedback Tracker

Gunshot audio
Closed, DuplicatePublic

Description

On the experimental/unstable servers gunshot audio is not working properly at short ranges and is not very accurate or traceable at long distances, within a few hundred meters gunshots sound like they are coming from 360° rather than the location of the shooter, I play with several people who have noticed this issue, it makes firefights very one sided and makes suppressors unnecessary for players because they eont receive an audio indicator of your location, you can engage/be engaged at a distance and it is extremely hard to discern where the shot came from. This has the same effect with suppressed weapons, the shots always sounds like they are in the exact same position as you.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Sound
Steps To Reproduce

Shoot your gun within audible range of another player at varying distances and locations around them.

Event Timeline

Geez changed the task status from New to Assigned.Jul 8 2021, 10:59 AM
Geez changed the task status from Assigned to Need More Info.Jul 8 2021, 11:09 AM
Geez added a subscriber: Geez.

Hello TheOxofHymir.
Are you using some kind of audio setup that is different from standard stereo? For example 5.1 or 7.1 speaker system?
Regards,
Geez